Clicking on 'Story' in the Battle Menu will bring the Player to the Adventure Map page.

For a list of all Story Events, see: Story (Category Page)

The Story offers a glimpse into Titania's rich lore. There are a total of thirteen (13) Story Events that the Player can participate in using Tickets.

Description[edit | edit source]

Each Story Event consist of five (5) Matches that the Player must win in order to advance the Story-line. Additionally, each Story Event has ten instances of Difficulty that offers replayability. The amount of Tickets required to participate in a Story Event is equivalent to its Difficulty.

Loot[edit | edit source]

Upon completing a Story Event, the Player will receive a loot box. The contents of the loot box will depend on the Difficulty of the Story Event, and whether or not the Difficulty Instance has been completed before.

Guaranteed First-time Loot[edit | edit source]

Completing a Difficulty Instance for the first time will award Players with guaranteed loot such as Trinket Capsules, Diamonds, Archaic Fragments, Refined Essence, and Keys.


Difficulty Instance Diamonds Trinket Capsule Archaic Fragments Refined Essence Keys Treasure Maps
1 1 Diamond 1 Base Capsule 1 Archaic Fragment 40 Refined Essence 2 Keys 1 Treasure Map
2 2 Diamonds 1 Base Capsule 1 Archaic Fragment 80 Refined Essence 4 Keys 2 Treasure Maps
3 3 Diamonds 1 Base Capsule 1 Archaic Fragment 120 Refined Essence 6 Keys 3 Treasure Maps
4 4 Diamonds 1 Base Capsule 1 Archaic Fragment 160 Refined Essence 8 Keys 4 Treasure Maps
5 5 Diamonds 1 Base Capsule 2 Archaic Fragments 200 Refined Essence 10 Keys 5 Treasure Maps
6 6 Diamonds 1 Base Capsule 2 Archaic Fragments 240 Refined Essence 12 Keys 6 Treasure Maps
7 7 Diamonds 1 Base Capsule 2 Archaic Fragments 280 Refined Essence 14 Keys 7 Treasure Maps
8 8 Diamonds 1 Base Capsule 2 Archaic Fragments 320 Refined Essence 16 Keys 8 Treasure Maps
9 9 Diamonds 1 Base Capsule 2 Archaic Fragments 340 Refined Essence 18 Keys 9 Treasure Maps
10 10 Diamonds 1 Base Capsule 3 Archaic Fragments 400 Refined Essence 20 Keys 10 Treasure Maps

Repeatable Loot[edit | edit source]

After the Player completes a Story Event Difficulty Instance, they can choose to repeat it. Repeating a Story Event does not give the Player guaranteed loot; there is but a chance to receive it. This contents of the loot and its chance to drop is based on the Difficulty Instance. Starting at Difficulty Instance 5, there is a Repeat Chance for certain Loot. For example, since the Repeat Chance is 3 for Difficulty Instance 10, the Player will be give three 10% chances to acquire a Base Trinket Capsule. If they are lucky, the Player may succeed in all three chances and receive three Base Trinket Capsules.


Difficulty Instance Repeat Chance Diamonds Base Capsule Archaic Fragments Refined Essence Cosmetics
1 0 Does not drop 1 Base Capsule

10% Chance

1 Archaic Fragment

?% Chance

40 Refined Essence

?% Chance

0% Chance
2 0 Does not drop 1 Base Capsule

10% Chance

1 Archaic Fragment

?% Chance

80 Refined Essence

?% Chance

0% Chance
3 0 Does not drop 1 Base Capsule

10% Chance

1 Archaic Fragment

?% Chance

120 Refined Essence

?% Chance

0% Chance
4 1 Does not drop 1 Base Capsule

10% Chance

1 Archaic Fragment

?% Chance

160 Refined Essence

?% Chance

0% Chance
5 1 1 Diamond 1 Base Capsule

10% Chance

2 Archaic Fragments

?% Chance

200 Refined Essence

?% Chance

5% Chance
6 2 1 - 2 Diamonds 1 Base Capsule

10% Chance

2 Archaic Fragments

?% Chance

240 Refined Essence

?% Chance

5% Chance
7 2 1 - 3 Diamonds 1 Base Capsule

10% Chance

2 Archaic Fragments

?% Chance

280 Refined Essence

?% Chance

5% Chance
8 2 1 - 4 Diamonds 1 Base Capsule

10% Chance

2 Archaic Fragments

?% Chance

320 Refined Essence

?% Chance

5% Chance
9 2 1 - 5 Diamonds 1 Base Capsule

10% Chance

2 Archaic Fragments

?% Chance

360 Refined Essence

?% Chance

5% Chance
10 3 1 - 6 Diamonds 1 Base Capsule

10% Chance

3 Archaic Fragments

?% Chance

400 Refined Essence

?% Chance

10% Chance

End-note[edit | edit source]

I have not tested the values for Repeatable Loot. I tried my best to understand it from Pft's findings on the Story Expansion page, but I may have interpreted it wrong. I will slowly update this page through trial and error from my own game-play. If you have any insights or findings, I'll greatly appreciate it if you share! :)

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