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A Story event that is unlocked after the completion of the Story event, "Proving Grounds." 

Lore wise, destroying the Kayur Obelisk shuts down the network of Pylons, making exploration easier. However, it also releases a torrent of nether energy and demons.

Kayur Guards[]

The first battle of this Story requires you to defeat two Kayur Defenders in the frontline and two Kayur Snipers in the backline. The Kayur Defenders will use Reaper and Sword Slash, both of which are damaging skills. They will also buff themselves with Defensive Aura, giving +40% Melee Resistance. The Kayur Snipers will use Power Shot, a Single Target damaging skill. 

Kayur Perimeter []

The second battle of this Story requires you to defeat two Kayur Defenders in the frontline and two Kayur pylons in the backline.  The Kayur Defenders will use Reaper and Sword Slash, both of which are damaging skills. They will also buff themselves with Defensive Aura, giving +40% Melee Resistance. The Kayur Pylons will use Pylon Bolts and buff themselves with +40% Damage and Speed, respectively. 

Pylon Field[]

The third battle of this Story requires you to defeat four Kayur Pylons. They will attack using Pylon Bolt and buff themselves with +40% Damage and Speed, respectively. 

Obelisk Guard[]

The fourth battle of this Story requires you to defeat a Kayur Golem in the frontline and two Kayur Pylons. The Kayur Golem uses Upheaval, an AoE attack. It will also buff himself with a +50% Damage. The Kayur Pylons will use Pylon Bolts and buff themselves with +40% Damage and Speed, respectively. 

Kayur Obelisk []

The fifth and final battle requires you to defeat a Kayur Obelisk and Kayur Pylon in the backline and two Kayur Pylons in the frontline. The Kayur Obelisk will use Annhiliate, an AoE attack, and Controller Blast, a Single Target damaging spell. It can also use Rebuild, an AoE heal and will buff itself with +50% Bleed and Speed, respectively. The Kayur Pylons will use Pylon Bolts and buff themselves with +40% Damage and Speed, respectively. 

Difficulty[]

see enemy scaling with tiers.

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