Lore Shop was added on 15th June 2018 with update V1.20. It can be found in the story menu.
The Lore Shop is split into different sections with class based skills (which only effect those classes) and general skills (which apply to all classes or other aspects of the game).
Lore that has been upgraded can be downgraded at a cost of 1 diamond per level. Click the "downgrade" button then navigate to the desired Lore skill to downgrade it. Upon reaching VIP level 8, players also have the option to reset all Lore skills to level 0.
The cost of each upgrade is: Base Cost*(Level^2) lore points.
General[]
Skill | Effect | Base Cost |
---|---|---|
Infected | Increases poison damage by 1% per level. | 1000 |
Infusion | Reduces gems crafting time by 0.3% per level. | 500 |
Construction | Reduces building cool-down by 0.2% per level. | 10 |
Mortician | Adds +5 max skulls can be held per level. | 50 |
Diversity | Adds 0.75% per level to existing global resist if you have at least one of each class in your party. | 500 |
Diversification | Adds 0.1% per level to Damage if you have at least one of each in your party. | 500 |
Offensive | Adds +0.25% per level to all damage you deal per level. | 500 |
Cold Blooded | Reduces ice damage by 0.25% per level. | 200 |
Magic | Increases magic stat for all characters by +1 per level. | 5000 |
Strength | Increases strength stat for all characters by +1 per level. | 5000 |
Constitution | Increases constitution stat for all characters by +1 per level. | 5000 |
Agility | Increases agility stat for all characters by +1 per level. | 5000 |
Willpower | Increases willpower stat for all characters by +1 per level. | 5000 |
Piercer | Increases piercing by 0.5% per level. | 500 |
Weapon Ascension | Increases Weapon Ascension proficiency by 0.5% per level. | 1000 |
Mental Fortification | Increase stun resist by 1% per level. | 500 |
Poison Resistance | Increase Posion resistance by 0.4%. | 500 |
True Stun Resistance | Reduces Stun by 0.2% Pure. | 500 |
Pierce (13 resistance) | + Type piercing by 0.5% per level. | 1000 |
Warrior[]
These only affect warriors.
Skill | Effect | Base Cost |
---|---|---|
Historical battles | Increases warrior damage against AI by 3% per level. | 50 |
Plated Armor | Increases base armor by 0.5 per level. | 200 |
Butcher | Increases critical damage by 1% per level. | 50 |
Red tide | Critical hits cause an additional 1% bleed effect per level. | 100 |
Holy Knight | Increases Bleed and Nether resistance by 0.15% per level. | 100 |
Rogue[]
These only affect rogues.
Skill | Effect | Base Cost |
---|---|---|
Where It Hurts | Decrease bow rogue target's ranged resistance by 0.25% per level. | 1000 |
Sniper | 1% of your critical chance percentage is added to your critical damage percentage per level. | 250 |
Bomb Squad | Increases dagger rogue's bomb skill damage and potency by 2% per level. | 100 |
Dagger Duel | Increases melee damage of dagger rogues by 0.5% per level. | 150 |
Dark Brotherhood | Increase critical damage by 0.25% when party has a bow and dagger rogue. | 200 |
Mage[]
These only affect mages.
Skill | Effect | Base Cost |
---|---|---|
Grounded | Increases lightning elemental damage by 1% per level. | 25 |
Stun Resistance | Adds 1% stun resistance to mages per level. | 50 |
Curse | Ignores 0.25% of target's magic resistance per level. | 100 |
Frost Mage | Increase ice damage by 0.25% per level. | 25 |
Unearthed Magic | Increase magic by 1. | 6000 |