Description[edit | edit source]
In Rise of Champions, Players can advanced through a total of twenty (20) levels by gaining Experience. Players will gradually acquire levels through game-play. Levels, especially the early ones, serve as a tutorial and progression checklist, ensuring that the Player learns certain mechanics of the game before advancing onward.
Leveling also grants skill and attribute points, which the Player may use to strengthen their Champions.
Milestones[edit | edit source]
The table below shows a column of the twenty levels, the experience needed to advance to the next level, the total experience acquired at the level, and aspects of the game that are unlocked at the level.
|Level||Experience Needed||Total Experience||Unlocks|
|2||100||50||Inventory, News, Status, Community, Guild, Daily Task, Battle and Options|
|3||200||150||Party, Second (2nd) Champion, Keep|
|4||400||350||Treasure, Skills, Basic Expeditions|
|5||1,000||750||TORCH Codes, Special Events participation, Tournament, Progress, Daily Rewards, Barracks, Third (3rd) Champion, Single Match, Progress to Arena Tiers, Skulls, Surrendering, Passing Turn, Plundering.|
|6||2,000||1,750||Blacksmith, Shop, Bazaar|
|8||7,000||7,750||Academy, Crafting (Rune Crafting and Re-enchanting)|
|10||16,000||25,750||Brawl, Arena, Grudge, Battle Tiers (PvP), Elite Expeditions|
|17||79,000||298,750||Crafting (Two (2) - Slotted Equipment)|
|20||121,000*||575,750||Level 20 Battle Tiers, Sanctum, Tournament|