“ | Temporarily increase your physical resistance. | ” |
— Official description |
Frost Armor | |
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Description | |
Type | Self buff |
Effect | +50% physical resistance |
Duration | 10 sec |
Energy cost | 30 |
Requires | Level 4 Freezing Wind |
The Frost Armor is a mage ability. It is a defensive spell, which provides moderate resistance against physical attacks on the mage. It has a fairly long duration.
Usage[edit | edit source]
This ability is similar to the Arcane Shield, but it provides physical resistance instead. It should be used when the majority of the enemy team consists of warriors and rogues to maximize efficiency, particularly when the friendly front row is down (or the mage has no choice but to fight in the melee row) and the mage is vulnerable. Frost Armor is a bit less effective on its own, since archers deal less damage than an elemental spell, even with their more advanced skills (like Headshot).
Against a hybrid team constitution, it is fairly recommended to use Arcane Shield too on the mage to provide both physical and magic resistance.
List of Mage skills and abilities | |
---|---|
Sorcery | Arcane Bolt • Heal • Arcane Shield • Inspiration • Visionary • Voidblast • Condemn • Netherblades • Cosmic Gamble |
Fire branch | Fireball • Blazing Weapons • Inner Fire • Scorching Flames • Firestorm • Inferno • Gift of the Volcano |
Lightning branch | Shock • Charging Bolt • Conductive Bolt • Energize • Concussive Jolts • Thunderstorm • Gift of the Thunder |
Ice branch | Freezing Wind • Frost Armor • Ice Spike • Deep Freeze • Insulate • Gift of the Glacier |