|“||Damage and slow the enemy team with a gust of freezing air.||”|
|— Official description|
|Effect||(base damage*0.75) Ice Damage
The Freezing Wind is a mage ability. It deals moderate damage on all enemy champions, but it also decreases their speed for a long time.
This spell is best used in the start of battle, when the enemy has more than two champions standing, for maximum efficiency. When all enemy characters are affected, their speed rate decreases so your team gets more chances to strike (particularly when friendly rogues or mages use Adrenaline or Energize. Its moderate energy cost allows the spell to be cast almost anytime in the game.
While its damage affects all groups, it is not that high that could easily turn the tides in the battle. Instead, it should be used when one or more enemies are nearing death, so other characters that have temporary buffs will not waste valuable turns.
|List of Mage skills and abilities|
|Sorcery||Arcane Bolt • Heal • Arcane Shield • Inspiration • Visionary • Voidblast • Condemn • Netherblades • Cosmic Gamble|
|Fire branch||Fireball • Blazing Weapons • Inner Fire • Scorching Flames • Firestorm • Inferno • Gift of the Volcano|
|Lightning branch||Shock • Charging Bolt • Conductive Bolt • Energize • Concussive Jolts • Thunderstorm • Gift of the Thunder|
|Ice branch||Freezing Wind • Frost Armor • Ice Spike • Deep Freeze • Insulate • Gift of the Glacier|