Event House Rewards []
Personal Spirit is earned by performing boss attacks, making purchases, completing daily tasks, and taking part in brawls and guild warfare. For every Personal Spirit earned by a player, the player and their guild-mates will also earn a Guild Spirit. Spirit earned during an active event is different from spirit earned during other times. When an event starts, all Personal and Guild Spirit earned prior to the event starting is temporarily put on hold and set to zero. Players then use Spirit earned during the event to make event-specific Trinket, Armor and Weapon claims. When the event ends, any unused Spirit from the event is then added to the pre-event Spirit that was put on hold, for the player to use.
(Info obtained from Discord)
Event Trinket Claim Level Rewards[]
[Higher reward takes priority]
After 50 is claimed and you claim again the event house will reset back to 0
26-29th: 3 event capsules (3 is the max)
Every 25th: Epic Trinket
21-24th: 2 event capsules
Every 20th: High Rare Trinket
16-19th: 2 event capsules
Every 15th: Super Rare Trinket
11-14th: 2 event normal capsules
Every 10th: High Rare Trinket
6-9th: 1 event capsule
Every 5th: Rare Trinket
1-4th: 1 event capsule
Otherwise: 1-3 Random Event Trinkets [Based on level]
Event Armor Claim Level Rewards[]
[Higher reward takes priority]
Every 25th: 1 Full Set
Every 15th: 1 Full Set
Every 10th: 5 Random Armor Cosmetics
Every 5th: 3 Random Armor Cosmetics
Otherwise: 1 Random Armor Cosmetic
Event Weapon Claim Level Rewards[]
[Higher reward takes priority]
Every 5th: 1 Random (S) Weapon Cosmetic
Otherwise: 1 Random Weapon Cosmetic (Won't be S)
Additional Rewards[]
Trinket and Armor claims give these additional rewards. Weapon claims usually give twice the rewards of Armor claims but cost twice as many guild-spirit.
Tickets[]
- Event: Level x (3 + <VIP_LEVEL / 2>), rounded down
- Non-event: 5 + <VIP_LEVEL / 2>, rounded down
Diamonds[]
(Does not scale with claim level)
- Trinket Claim, Non-event: 1 + (VIP_LEVEL / 4)
- Armor Claim, Non-event: 1
- Weapon Claim, Non-event: 4
Capsule Reward[]
- Event: 2 + (VIP_LEVEL/ 4)
- Non-event: 2
Essence[]
- Event: Level x 250 (plus VIP selling bonus)
- Non-event: Level x 100 (plus VIP selling bonus)
Gold[]
- Event: Level x 250 (plus VIP selling bonus)
- Non-event: Level x 100 (plus VIP selling bonus)